Maike Buchin
[bibtex]Kombinatorische Geometrie
On Rolling Cube Puzzles
In Proceedings of the 19th Canadian Conference on Computational Geometry, Seiten 141–144, 2007.
Kevin Buchin, Maike Buchin, Erik D. Demaine, Martin L. Demaine, Dania El-Khechen, Sándor Fekete, Christian Knauer, André Schulz, Perouz Taslakian
[bibtex]
Algorithmische Geometrie
Can We Compute the Similarity between Surfaces?
Discrete and Computational Geometry, Band 43 (1), Seiten 78–99, 2010.
Helmut Alt, Maike Buchin
[bibtex]How Difficult is it to Walk the Dog?
In Proc. 23rd European Workshop on Computational Geometry, Seiten 170–173, Graz, Austria, March 2007.
Kevin Buchin, Maike Buchin, Christian Knauer, Günter Rote, Carola Wenk
[bibtex]Can we Compute the Similarity Between Surfaces?
Seiten pp. 21, 2007.
Helmut Alt, Maike Buchin
http://www.citebase.org/abstract?id=oai:arXiv.org:cs/0703011
[bibtex]Computing the Fr\'echet Distance between Simple Polygons in Polynomial Time
In Proc. 22nd Annual ACM Symposium on Computational Geometry, Seiten 80–87, ACM Press, 2006.
Kevin Buchin, Maike Buchin, Carola Wenk
[bibtex]Computing the Fr\'echet Distance between Simple Polygons
In Proc. 22nd European Workshop on Computational Geometry, Seiten 103–106, 2006.
Kevin Buchin, Maike Buchin, Carola Wenk
[bibtex]Semi-Computability of the Fr\'echet Distance between Surfaces
In Proceedings of the 21st European Workshop on Computational Geometry (EWCG), Seiten 45 – 48, Eindhoven, Netherlands, 2005.
Helmut Alt, Maike Buchin
[bibtex]Fr\'echet Distance between Simple Polygons
In Proceedings 15th Annual Fall Workshop on Computational Geometry, Seiten 7–8, 2005.
Kevin Buchin, Maike Buchin, Carola Wenk
[bibtex]
Computergrafik und digitale Kartographie
Illustrating terrains using direction of slope and lighting
In Proc. 4th ICA Mountain Cartography Workshop, Seiten 259–269, Institut Cartogràphic de Catalunya, 2004.
Kevin Buchin, Jürgen Döllner, Faramarz Samavati, Mario Costa Sousa, Maike Walther
Technical Report No. 8
[bibtex]E}ntwurf und {I}mplementierung echtzeitfähiger nicht-photorealistischer {R}enderingverfahren für 3D-{Stadtmodelle (Design and Implementation of Real-Time Non-Photorealistic Rendering Techniques for 3D City Models)
Diplomarbeit, Fachbereich Mathematik und Informatik, Universität Münster, 2003.
[bibtex]Real-time per-pixel rendering with stroke textures
In Proceedings of the 19th spring conference on Computer graphics (SCCG '03), Seiten 125–129, ACM Press, New York, NY, USA, Budmerice, Slovakia, 2003.
Kevin Buchin, Maike Walther
isbn: 1-58113-861-X
[bibtex]Hatching, Stroke Styles & Pointillism
Band ShaderX2 - Shader Tips and Tricks, Kapitel Rendering Techniques, Herausgeber Wolfgang Engel, Wordware Publishing, September 2003.
Kevin Buchin, Maike Walther
[bibtex]Real-Time Expressive Rendering of City Models
In Proceedings of the Seventh International Conference on Information Visualization (IV '03), Seiten 245 – 251, IEEE Computer Society, 2003.
[bibtex]
Geometrische Optimierungsprobleme
Minimizing the Total Absolute Gaussian Curvature in a Terrain is Hard
In Proceedings of the 17th Canadian Conference on Computational Geometry (CCCG), Seiten 192 – 195, Windsor, Canada, 2005.
Maike Buchin, Joachim Giesen
[bibtex]
Sensor- und Ad-hoc-Netzwerke
Topology Control
In Algorithms for Sensor and Ad Hoc Networks, Lecture Notes in Computer Science, Band 4621, Seiten 81–98, Herausgeber Dorothea Wagner and Roger Wattenhofer, Springer, 2007.
Kevin Buchin, Maike Buchin
Springer LNCS
[bibtex]
